3D environment combined with a little bit of hard-surface modelling and character modelling.
End result fell short of what I had imagined but I learned a lot doing this. I have modelled the vehicle and character from scratch, just for this project. You can find close-ups for those below.
Here are the files created for this project:
If you look closely you will see
v2 files. Initially I had used rather
dense volumetric fog in the scene. Sky texture based lighning (no lights) and
volumetric fog do not work well together, I learned this the hard way. Each
frame was taking 12 minutes and even using OpenImageDenoiser, final frames had
this ugly noise. With
v2, I have switched to mist pass fog. The scene lost
most of its magic, but I was able to render frames in approximately one
Mist pass fog ended up with a visible transition (from
[0.0;1.0] to constant
1.0) creeping up and down the screen when the video is played. Solved this
by introducing noise near that region in compositing:
Adding sound effects to the final result was really fun. I used two samples from OpenGameArt:
Your critics & comments are welcome!