muhuk.com

Nature, to Be Commanded, Must Be Obeyed

Goblin Model

This is an enemy model I have created for AbsoluteTD game. It is entirely made in Blender.

Textures are baked from sculpt mesh's procedural materials. Low-poly model ended up being 2k faces, which is greater than I would like. However, thanks to modern GPU's, it should be okay in the game.

face count

Here is a still of sculpt mesh: