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	<title>muhuk.com &#187; hello world</title>
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	<description>know thyself</description>
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		<item>
		<title>GALFTHW Style Tutorial On Python Coroutines</title>
		<link>http://www.muhuk.com/2009/04/galfthw-style-tutorial-on-python-coroutines/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=galfthw-style-tutorial-on-python-coroutines</link>
		<comments>http://www.muhuk.com/2009/04/galfthw-style-tutorial-on-python-coroutines/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 07:05:18 +0000</pubDate>
		<dc:creator>Atamert Ölçgen</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[coroutines]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[pep]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.muhuk.com/?p=160</guid>
		<description><![CDATA[An (http://www.dabeaz.com/coroutines/) explaining (http://www.python.org/dev/peps/pep-0342/) with examples like data processing pipelines and cooperative multitasking1. I loved it for the following reasons:

<ul>
<li>It is written well and examples are clean and to the point. I've just read the slides and I have a much better understanding about coroutines now.</li>
<li>It ...</li>
</ul>]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.dabeaz.com/coroutines/">excellent tutorial</a> explaining <a href="http://www.python.org/dev/peps/pep-0342/"><code>yield</code> expression and coroutines</a> with examples like data processing pipelines and cooperative multitasking<sup>1</sup>. I loved it for the following reasons:</p>

<ul>
<li>It is written well and examples are clean and to the point. I&#8217;ve just read the slides and I have a much better understanding about coroutines now.</li>
<li>It aims to give a better understanding about the subject. But doesn&#8217;t just <code>Hello World</code> the examples, all code included is practical and useful. (Death to Fibonacci! LOL)</li>
<li><a href="http://www.dabeaz.com/about.html">Author</a> explains thing from a wide perspective, including counter-arguments and possible bottlenecks and necessary warnings&#8230;</li>
</ul>

<p>All in all I really enjoyed this tutorial. Highly recommended.</p>

<hr />

<p><strong>1</strong>: Multitasking possibly within a single thread/process.</p>
<div><a class="addthis_button" href="http://www.muhuk.com//addthis.com/bookmark.php?v=250" addthis:url='http://www.muhuk.com/2009/04/galfthw-style-tutorial-on-python-coroutines/' addthis:title='GALFTHW Style Tutorial On Python Coroutines '><img src="//cache.addthis.com/cachefly/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/></a></div><p>Related posts:<ol>
<li><a href='http://www.muhuk.com/2010/11/drawing-gradients-with-pygame/' rel='bookmark' title='Drawing Gradients with PyGame'>Drawing Gradients with PyGame</a></li>
<li><a href='http://www.muhuk.com/2011/06/pycon-apac-optimizing-media-performance-with-django_compressor/' rel='bookmark' title='My PyCon APAC 2011 Presentation: Optimizing Media Performance with django_compressor'>My PyCon APAC 2011 Presentation: Optimizing Media Performance with django_compressor</a></li>
<li><a href='http://www.muhuk.com/2011/11/working-with-files-in-django/' rel='bookmark' title='Working with files in Django &#8211; Part 1'>Working with files in Django &#8211; Part 1</a></li>
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		<title>Getting A Little Further Than Hello World With Qooxdoo</title>
		<link>http://www.muhuk.com/2008/10/getting-a-little-further-than-hello-world-with-qooxdoo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=getting-a-little-further-than-hello-world-with-qooxdoo</link>
		<comments>http://www.muhuk.com/2008/10/getting-a-little-further-than-hello-world-with-qooxdoo/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 17:14:54 +0000</pubDate>
		<dc:creator>Atamert Ölçgen</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[object oriented]]></category>
		<category><![CDATA[qooxdoo]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.muhuk.com/?p=39</guid>
		<description><![CDATA[I have (http://www.muhuk.com/2008/09/v-for-volatile/) about (http://en.wikipedia.org/wiki/Rich<em>internet</em>application) in a previous post. (http://qooxdoo.org) is an AJAX framework, especially strong on creating desktop-like GUI's. It allows you to build your interface in an object oriented manner. Like (http://wiki.python.org/moin/TkInter) or (http://www.gtk.org/), and much more than the others it is like (http://en.wikipedia.org/wiki/Java_Swing).

Qooxdoo is (http://demo.qooxdoo.org/0.8.x/apiviewer/) (http://qooxdoo.org/documentation) and has a ...]]></description>
			<content:encoded><![CDATA[<p>I have <a href="http://www.muhuk.com/2008/09/v-for-volatile/">mentioned</a> about <a href="http://en.wikipedia.org/wiki/Rich_internet_application">Rich Internet Applications</a> in a previous post. <a href="http://qooxdoo.org">Qooxdoo</a> is an AJAX framework, especially strong on creating desktop-like GUI&#8217;s. It allows you to build your interface in an object oriented manner. Like <a href="http://wiki.python.org/moin/TkInter">tkinter</a> or <a href="http://www.gtk.org/">GTK</a>, and much more than the others it is like <a href="http://en.wikipedia.org/wiki/Java_Swing">swing</a>.</p>

<p>Qooxdoo is <a href="http://demo.qooxdoo.org/0.8.x/apiviewer/">well</a> <a href="http://qooxdoo.org/documentation">documented</a> and has a clean API. It <a href="http://qooxdoo.org/download">comes</a> with a Python program to help with builds. Because it is such a big framework you test on a partially compiled source and when finished this build program generates a single (actually two, it also generates a loader), compact (and somewhat obfuscated) file for performance. I strongly advise you to give it a try. The following is a small introductory tutorial. It aims to go little further than Hello World. <strong>This is not a tutorial explaining object oriented programming concepts, I assume you are already fluent in <a href="http://en.wikipedia.org/wiki/Object-oriented_programming">OOP</a></strong>.</p>

<h3>Create The Skeleton</h3>

<div id="attachment_52" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.muhuk.com/wp-content/uploads/2008/10/snapshot2.jpeg"><img src="http://www.muhuk.com/wp-content/uploads/2008/10/snapshot2-300x77.jpg" alt="Screenshot of finished application" title="Screenshot of finished application" width="300" height="77" class="size-medium wp-image-52" /></a><p class="wp-caption-text">Screenshot of finished application</p></div>

<p>We&#8217;ll create a simple calculator-like application. I am assuming you have downloaded (latest version is 0.8 for today) and extracted the source into a directory. Let&#8217;s call it <code>qxtut</code>. The first thing we will do is to create a skeleton of our application with the following command;</p>

<pre><code>./qooxdoo-0.8-sdk/tool/bin/create-application.py --name basicmath
</code></pre>

<p>This command has created the following directory structure under ./basicmath;</p>

<pre><code>qxtut/
  qooxdoo-0.8-sdk/
  basicmath/
    source/
    build/
    cache/
    api/
    config.json
    Manifest.json
</code></pre>

<p>Well, some of the directories (<code>build</code> &amp; <code>cache</code>) are not there yet. But as we go on they will appear, I just wanted you to see how the application is organized. <code>config.json</code> and <code>Manifest.json</code> files are configuration files for the build tool. We don&#8217;t need to change them for this tutorial, but you are welcome to check their contents.</p>

<p>Let us build our source for the first time;</p>

<pre><code>cd basicmath
./generate.py source
</code></pre>

<p>Now if you open <code>./source/index.html</code> in your browser you can see a Hello World application in action. We&#8217;ll replace this with our own program. But before we proceed I&#8217;d like to point out a few things;</p>

<ul>
<li>When we define our classes, we call a class method <code>define</code> on <code>qx.Class</code> and pass our class&#8217; name (along with its namespace) and its contents as arguments. We don&#8217;t define our classes using prototypes, in order to take advantage of Qooxdoo&#8217;s object oriented programming features.</li>
<li>Qooxdoo supports <a href="http://qooxdoo.org/documentation/0.8/classes#inheritance">single inheritance</a> (with <a href="http://qooxdoo.org/documentation/0.8/mixins">mixins</a>). We define our base class, if we have one, using <code>extend</code> key.</li>
<li>Instance members are defined inside the <code>members</code> key and class members are defined inside the <code>statics</code> key.</li>
<li><code>construct</code> and <code>destruct</code> are two special functions for initialization and cleanup of the class.</li>
<li>Qooxdoo supports [properties](http://en.wikipedia.org/wiki/Property_(programming&#41;) as well, but it is outside of this tutorial&#8217;s scope.</li>
<li>Finally, &#8220;<code>#asset(basicmath/*)</code>&#8221; line tells the build program to include assets (images etc) in <code>qxtut/basicmath/source/resource/basicmath</code> directory.</li>
</ul>

<h3>Custom Classes</h3>

<p>Let&#8217;s start building our application now. Here is a compact version of Application.js;</p>

<pre><code>/* ************************************************************************
#asset(basicmath/*)
************************************************************************ */

qx.Class.define("basicmath.Application", {
    extend: qx.application.Standalone,
    members: {
        main: function()
        {
            this.base(arguments);
            if (qx.core.Variant.isSet("qx.debug", "on")) {
                qx.log.appender.Native;
                qx.log.appender.Console;
            }
            // Our code will come here
        }
    }
});
</code></pre>

<p>Now we will create a custom class named <code>Operation</code>. This class will take two operands and perform an operation on them, and then later we will add it the ability to report the result of the operation. Paste this as <code>Operation.js</code>;</p>

<pre><code>/* ************************************************************************
#asset(basicmath/*)
************************************************************************ */

qx.Class.define("basicmath.Operation", {
    extend: qx.ui.container.Composite,
    construct: function() {
        this.base(arguments);
        var layout = new qx.ui.layout.HBox(6);
        this.setLayout(layout);
        this.operand1 = new qx.ui.form.TextField("0");
        this.operator = new qx.ui.form.SelectBox();
        this.operator.add(new qx.ui.form.ListItem("add"));
        this.operator.add(new qx.ui.form.ListItem("subtract"));
        this.operator.add(new qx.ui.form.ListItem("multiply"));
        this.operator.add(new qx.ui.form.ListItem("divide"));
        this.operand2 = new qx.ui.form.TextField("0");
        this.result = new qx.ui.basic.Label("0");
        this.add(this.operand1);
        this.add(this.operator);
        this.add(this.operand2);
        this.add(this.result);
    },
    members: {
        operand1: null,
        operator: null,
        operand2: null,
        result: null
    }
});
</code></pre>

<p>The code should be self explanatory. Notice here, we define <code>operand1</code>, <code>operator</code>, <code>operand2</code> and <code>result</code> as members of the class. Also notice we initialize those members in the constructor and not in the class body<sup>1</sup>. This is because their respected values (classes) are derived from the non-primitive <code>Object</code> type. Therefore if we have assigned them a non-primitive type (such as the array [1, 2, 3]) in the members section; all instances would point to the same object.</p>

<p>Let us now plug this object in our application. Replace the comment line &#8220;<code>// Our code will come here</code>&#8221; with the following;</p>

<pre><code>this.getRoot().add(new basicmath.Operation);
</code></pre>

<p>Now, when we compile the source and run index.html we should see our widgets in place.</p>

<div id="attachment_51" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.muhuk.com/wp-content/uploads/2008/10/snapshot1.jpeg"><img src="http://www.muhuk.com/wp-content/uploads/2008/10/snapshot1-300x40.jpg" alt="Screenshot of an Operation widget we have just created" title="Screenshot of an Operation widget we have just created" width="300" height="40" class="size-medium wp-image-51" /></a><p class="wp-caption-text">Screenshot of an Operation widget we have just created</p></div>

<h3>Simple Behaviour</h3>

<p>We want our widget to calculate the operation and show us the result. Let&#8217;s update the members section of <code>Operation</code> with the following;</p>

<pre><code>members: {
    operand1: null,
    operator: null,
    operand2: null,
    result: null,
    updateResult: function() {
        var v1 = this.cleanField(this.operand1);
        var v2 = this.cleanField(this.operand2);
        var r;
        switch(this.operator.getValue()) {
            case "add": r = v1+v2; break;
            case "subtract": r = v1-v2; break;
            case "multiply": r = v1*v2; break;
            case "divide": r = v1/v2; break;
        }
        this.result.setContent(String(r));
        this.operand1.setValue(String(v1));
        this.operand2.setValue(String(v2));
    },
    cleanField: function(field) {
        var val = parseInt(field.getValue());
        return isNaN(val) ? 0 : val;
    }
}
</code></pre>

<p>We have added two functions here <code>updateResult</code> and <code>cleanField</code>. Now we make use of them, change the <code>construct</code> with the following;</p>

<pre><code>construct: function() {
    this.base(arguments);
    var layout = new qx.ui.layout.HBox(6);
    this.setLayout(layout);
    this.operand1 = new qx.ui.form.TextField("0");
    this.operand1.addListener("input", this.updateResult, this);
    this.operator = new qx.ui.form.SelectBox();
    this.operator.add(new qx.ui.form.ListItem("add"));
    this.operator.add(new qx.ui.form.ListItem("subtract"));
    this.operator.add(new qx.ui.form.ListItem("multiply"));
    this.operator.add(new qx.ui.form.ListItem("divide"));
    this.operator.addListener("changeValue", this.updateResult, this);
    this.operand2 = new qx.ui.form.TextField("0");
    this.operand2.addListener("input", this.updateResult, this);
    this.result = new qx.ui.basic.Label("0");
    this.add(this.operand1);
    this.add(this.operator);
    this.add(this.operand2);
    this.add(this.result);
}
</code></pre>

<p>We just added these three listeners to update the result when an operand or the operator changes;</p>

<pre><code>this.operand1.addListener("input", this.updateResult, this);
this.operator.addListener("changeValue", this.updateResult, this);
this.operand2.addListener("input", this.updateResult, this);
</code></pre>

<p>The last parameter (<code>this</code>) for <code>addListener</code> (even though it is sometimes unnecessary) set the scope within the listener code (the second parameter). Qooxdoo handles most of the binding automatically, I think this is included for flexibility.</p>

<p>Let&#8217;s compile and run again. The result of the operation should update as you change the values now.</p>

<h3>Events To Tie All Together</h3>

<p>I&#8217;ll give you the finished code first and then we can go over the details. Here is <code>Operation.js</code>;</p>

<pre><code>/* ************************************************************************
#asset(basicmath/*)
#asset(qx/icon/Oxygen/*)
************************************************************************ */

qx.Class.define("basicmath.Operation", {
    extend: qx.ui.container.Composite,
    construct: function() {
        this.base(arguments);
        var layout = new qx.ui.layout.HBox(6);
        this.setLayout(layout);
        this.operand1 = new qx.ui.form.TextField("0");
        this.operand1.addListener("input", this.updateResult, this);
        this.operator = new qx.ui.form.SelectBox();
        this.operator.add(new qx.ui.form.ListItem("add"));
        this.operator.add(new qx.ui.form.ListItem("subtract"));
        this.operator.add(new qx.ui.form.ListItem("multiply"));
        this.operator.add(new qx.ui.form.ListItem("divide"));
        this.operator.addListener("changeValue", this.updateResult, this);
        this.operand2 = new qx.ui.form.TextField("0");
        this.operand2.addListener("input", this.updateResult, this);
        this.result = new qx.ui.form.TextField("0");
        this.result.setReadOnly(true);
        var close_button = new qx.ui.form.Button(
            null,
            "qx/icon/Oxygen/16/actions/application-exit.png"
        );
        close_button.addListener("execute", function(e) {
            this.fireDataEvent(
                "changeResult",
                0,
                parseFloat(this.result.getValue()),
                false
            );
            this.destroy();
        }, this);
        this.add(this.operand1);
        this.add(this.operator);
        this.add(this.operand2);
        this.add(new qx.ui.basic.Label("="));
        this.add(this.result);
        this.add(new qx.ui.core.Spacer(8));
        this.add(close_button);
    },
    events: {
        "changeResult": "qx.event.type.Data"
    },
    members: {
        operand1: null,
        operator: null,
        operand2: null,
        result: null,
        updateResult: function() {
            var v1 = this.cleanField(this.operand1);
            var v2 = this.cleanField(this.operand2);
            var r;
            switch(this.operator.getValue()) {
                case "add": r = v1+v2; break;
                case "subtract": r = v1-v2; break;
                case "multiply": r = v1*v2; break;
                case "divide": r = v1/v2; break;
            }
            this.fireDataEvent("changeResult",
                r,
                parseFloat(this.result.getValue()),
                false
            );
            this.result.setValue(String(r));
            this.operand1.setValue(String(v1));
            this.operand2.setValue(String(v2));
        },
        cleanField: function(field) {
            var val = parseInt(field.getValue());
            return isNaN(val) ? 0 : val;
        }
    }
});
</code></pre>

<p>And <code>Application.js</code>;</p>

<pre><code>/* ************************************************************************
#asset(basicmath/*)
#asset(qx/icon/Oxygen/*)
************************************************************************ */

qx.Class.define("basicmath.Application", {
    extend : qx.application.Standalone,
    members : {
        main : function()
        {
            this.base(arguments);
            if (qx.core.Variant.isSet("qx.debug", "on")) {
                qx.log.appender.Native;
                qx.log.appender.Console;
            }
            var layout = new qx.ui.container.Composite(
                new qx.ui.layout.VBox(8)
            );
            var layout_footer = new qx.ui.container.Composite(
                new qx.ui.layout.HBox(6)
            );
            var total = new qx.ui.basic.Label("0");
            var add_button = new qx.ui.form.Button(
                "Add New",
                "qx/icon/Oxygen/16/actions/list-add.png"
            );
            add_button.addListener("execute", function(e) {
                var new_operation = new basicmath.Operation();
                layout.addBefore(new_operation, layout_footer);
                new_operation.addListener("changeResult", function(e) {
                    var old_total = parseFloat(total.getContent());
                    var new_total = old_total - e.getOldData() + e.getData();
                    total.setContent(String(new_total));
                }, this);
            }, this);
            layout_footer.add(add_button);
            layout_footer.add(total);
            layout.add(layout_footer);
            add_button.execute();
            this.getRoot().add(layout);
        }
    }
});
</code></pre>

<p>Let&#8217;s go top-down and begin with the changes in the <code>Application.js</code>;</p>

<pre><code>var layout = new qx.ui.container.Composite(new qx.ui.layout.VBox(8));
this.getRoot().add(layout);
</code></pre>

<p>We don&#8217;t necessarily need to subclass everytime we need specialized behaviour. Since I had intented to re-use <code>Operation</code> I have it as a seperate class. But for the layout of the application I just instanciated some classes and tweaked them inside <code>Application.main</code>. <code>layout</code> here is the topmost widget, we will put everything else in it. Basically one or more <code>Operation</code>&#8216;s and a footer to dispay the grand total. <code>VBox</code> layout is by the way a layout manager that stacks children vertically, and a <code>HBox</code> stacks horizontally.</p>

<pre><code>var layout = new qx.ui.container.Composite(new qx.ui.layout.VBox(8));
var layout_footer = new qx.ui.container.Composite(new qx.ui.layout.HBox(6));
var total = new qx.ui.basic.Label("0");
var add_button = new qx.ui.form.Button(
    "Add New",
    "qx/icon/Oxygen/16/actions/list-add.png"
);
add_button.addListener("execute", function(e) {
    var new_operation = new basicmath.Operation();
    layout.addBefore(new_operation, layout_footer);
    new_operation.addListener("changeResult", function(e) {
        var old_total = parseFloat(total.getContent());
        var new_total = old_total - e.getOldData() + e.getData();
        total.setContent(String(new_total));
    }, this);
}, this);
</code></pre>

<p>We define a label <code>total</code> to hold the grand total of all operations and an add button for new operations. Notice the closures work on 7th line. Although we limit ourselves a little bit to take advantage of OOP, we are still in a dynamic environment. Finally we tie all these components together and finally add the <code>layout</code> to the application root.</p>

<pre><code>add_button.execute();
</code></pre>

<p>This instantiates the first <code>Operation</code> for us. We execute the button instead of creating the widget programmatically to avoid the code duplication (see the &#8220;execute&#8221; listener on the <code>add_button</code>).</p>

<p>Now let&#8217;s take a look at the changes in <code>Operation.js</code>. I have replaced the <code>result</code> <code>Label</code> with a <code>TextField</code> (remember to run &#8220;<code>generate.py source</code>&#8221; each time dependencies change). I wanted to take advantage of the getOldData function on <code>TextField</code>&#8216;s <code>changeValue</code> event. But appereantly it doesn&#8217;t supply the old data. But I kept it as a <code>TextField</code> anyway, setting it read-only.</p>

<p>Then I decided that <code>Operation</code> should signal for a result change (maybe this is more politically correct) and added a custom event <code>changeResult</code> on it.</p>

<pre><code>events: {
    "changeResult": "qx.event.type.Data"
}
</code></pre>

<p>This event is fired inside <code>Operation.updateResult</code>;</p>

<pre><code>this.fireDataEvent(
    "changeResult",
    r,
    parseFloat(this.result.getValue()),
    false
);
</code></pre>

<p>The second parameter is returned from e.getData() and the third is from e.getOldData(). Therefore we can calculate the grand total without iterating all <code>Operation</code>s;</p>

<pre><code>var new_total = old_total - e.getOldData() + e.getData();
</code></pre>

<p>An important point here is to fire <code>changeResult</code> to correct the grand total before we destroy an <code>Operation</code>;</p>

<pre><code>close_button.addListener("execute", function(e) {
    this.fireDataEvent(
        "changeResult",
        0,
        parseFloat(this.result.getValue()),
        false
    );
    this.destroy();
}, this);
</code></pre>

<h3>Wrapping Up</h3>

<p>Now it should work correctly, if I haven&#8217;t made a typo of course. Let us build it with;</p>

<pre><code>./generate.py build
</code></pre>

<p>It generates a loader (~150kb) and an application script (~400kb). You don&#8217;t need the Qooxdoo source anymore, you can just upload the contents of the <code>build</code> directory and your application would run.</p>

<p>This concludes my <em>a little further than Hello World</em> tutorial. If you find errors or typos, or have any questions please leave a comment here or contact me at muhuk@jabber.org.</p>

<hr />

<p><strong>1</strong>: Here is an explanation in <a href="http://qooxdoo.org/documentation/0.8/classes#instance_members">Qooxdoo manual</a>.</p>
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