<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>muhuk.com &#187; 3d reconstruction</title>
	<atom:link href="http://www.muhuk.com/tag/3d-reconstruction/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.muhuk.com</link>
	<description>know thyself</description>
	<lastBuildDate>Thu, 29 Dec 2011 05:05:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Morphing Characters In Real-life Footage</title>
		<link>http://www.muhuk.com/2010/10/morphing-characters-in-real-life-footage/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=morphing-characters-in-real-life-footage</link>
		<comments>http://www.muhuk.com/2010/10/morphing-characters-in-real-life-footage/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 01:12:22 +0000</pubDate>
		<dc:creator>Atamert Ölçgen</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d reconstruction]]></category>
		<category><![CDATA[morping]]></category>
		<category><![CDATA[video manipulation]]></category>

		<guid isPermaLink="false">http://www.muhuk.com/?p=382</guid>
		<description><![CDATA[If you have used <code>Poser</code> or <code>Make Human</code> you must have been bewildered by the power of expressiveness they provide. Just by moving a few sliders you can morph your model into a completely new character. (For those who are not 3D enthusiasts; modelling the changes manually would take hours instead of seconds)

Well, (http://www.mpi-inf.mpg.de/resources/MovieReshape/) ...]]></description>
			<content:encoded><![CDATA[<p>If you have used <code>Poser</code> or <code>Make Human</code> you must have been bewildered by the power of expressiveness they provide. Just by moving a few sliders you can morph your model into a completely new character. (For those who are not 3D enthusiasts; modelling the changes manually would take hours instead of seconds)</p>

<p>Well, <a href="http://www.mpi-inf.mpg.de/resources/MovieReshape/">MovieReshape</a> does the same thing on real-life footage. You can morph flesh-and-bone actors in-motion. Watch the video below and pay close attention to how it fits a mesh on the model.</p>

<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/zXSj4pcl9Ao?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zXSj4pcl9Ao?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>

<p>Here is the <a href="http://www.mpi-inf.mpg.de/resources/MovieReshape/MovieReshape.pdf">paper</a> from Max Planck Institute. And if you want to play with 3D morphing I suggest you try <a href="http://www.makehuman.org/">Make Human</a> (open source).</p>

<p>Source: <a href="http://gizmodo.com/5661418/mind+blowing-video-app-can-transform-any-flabby-slob-into-a-hottie">gizmodo.com</a></p>
<div><a class="addthis_button" href="http://www.muhuk.com//addthis.com/bookmark.php?v=250" addthis:url='http://www.muhuk.com/2010/10/morphing-characters-in-real-life-footage/' addthis:title='Morphing Characters In Real-life Footage '><img src="//cache.addthis.com/cachefly/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/></a></div><p>No related posts.</p><p class="wp-flattr-button"></p>]]></content:encoded>
			<wfw:commentRss>http://www.muhuk.com/2010/10/morphing-characters-in-real-life-footage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition</title>
		<link>http://www.muhuk.com/2009/11/proforma-probabilistic-feature-based-on-line-rapid-model-acquisition/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=proforma-probabilistic-feature-based-on-line-rapid-model-acquisition</link>
		<comments>http://www.muhuk.com/2009/11/proforma-probabilistic-feature-based-on-line-rapid-model-acquisition/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 11:46:43 +0000</pubDate>
		<dc:creator>Atamert Ölçgen</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d reconstruction]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[video tracking]]></category>

		<guid isPermaLink="false">http://www.muhuk.com/?p=310</guid>
		<description><![CDATA[I came across this (http://mi.eng.cam.ac.uk/~qp202/) via (http://twitter.com/dogacan) today. The technology described is a combination of (http://en.wikipedia.org/wiki/Video<em>tracking) and (http://en.wikipedia.org/wiki/3D</em>reconstruction). Watch the video below, it's awesome!

The final model has some minor artifacts (especially in concave sections) but very nice looking otherwise. I wonder how well it handles complex geometries and deep cavities.

They ...]]></description>
			<content:encoded><![CDATA[<p>I came across this <a href="http://mi.eng.cam.ac.uk/~qp202/">amazing research project</a> via <a href="http://twitter.com/dogacan">@dogacan</a> today. The technology described is a combination of <a href="http://en.wikipedia.org/wiki/Video_tracking">video tracking</a> and <a href="http://en.wikipedia.org/wiki/3D_reconstruction">image-based reconstruction</a>. Watch the video below, it&#8217;s awesome!</p>

<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/vEOmzjImsVc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vEOmzjImsVc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>

<p>The final model has some minor artifacts (especially in concave sections) but very nice looking otherwise. I wonder how well it handles complex geometries and deep cavities.</p>

<p>They say, in <a href="http://mi.eng.cam.ac.uk/~qp202/">the project page</a>, there will be a Linux-based demo released in a few months. You can leave your e-mail there if you want to get notified.</p>
<div><a class="addthis_button" href="http://www.muhuk.com//addthis.com/bookmark.php?v=250" addthis:url='http://www.muhuk.com/2009/11/proforma-probabilistic-feature-based-on-line-rapid-model-acquisition/' addthis:title='ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition '><img src="//cache.addthis.com/cachefly/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/></a></div><p>Related posts:<ol>
<li><a href='http://www.muhuk.com/2010/10/morphing-characters-in-real-life-footage/' rel='bookmark' title='Morphing Characters In Real-life Footage'>Morphing Characters In Real-life Footage</a></li>
</ol></p><p class="wp-flattr-button"></p>]]></content:encoded>
			<wfw:commentRss>http://www.muhuk.com/2009/11/proforma-probabilistic-feature-based-on-line-rapid-model-acquisition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

